Let us see what exactly we're supposed to save (the setting, the world/universe and the people/creatures in it). A reason to get us invested in the game's world and likeable characters/settings. TL DR: Devs, please stop using "Save the World" as the game's sole focal point from the get-go and expect it to carry the game for you. Somehow I find it way more interesting & involving when my choices make a difference in selected few locations in the game's universe rather than the whole universe. You don't Save the World per say, but you play a big part in shaping the game universe's future: None of the outcomes are 100% sunshine and happiness and it's up to the player to decide which one of the morally grey outcomes they deem the best. I absolutely loved how Fallout New Vegas and Wasteland 3 made the PCs a mere pawn(s) in a power struggle between few big factions. I'm sorry, but being a prophesied Chosen One #5223 doesn't really hook me to the game, especially if I don't know a damn thing about the Generic World #65552 I'm supposed to save from Ancient Evil #100042. My main gripe with "Save the World" trope is how often it winds up being a crutch storyline for weak and thin writing. I also liked Persona 4 (and I believe other Persona/SMT games do this too, haven't played them), which does a similar "Saving mankind from itself" trope. not well received), likewise Skyrim's total conversion mod Enderal deserves to be mentioned here. Game's like Dragon Age: Origins and Mass Effect 1-3, and LoTR movies, are prime examples of these plot points done reasonably well (even though ME3's conclusion was. Granted, some of my favorite games are guilty of this trope, but the important distinction is that "the world is coming to an end, and you're the only one who can stop it" is an overarching plot in the background, while there's lots of sub-plots brewing underneath that needs to be dealt with immediately (typically a civil war looming in a horizon or rallying distrusting groups to deal with a bigger threat). I've seen it done well in several occasions, but far more often it winds up being a tired & worn-off "oh **** no this cliche AGAIN!" kind of trope. However, don’t hold your breath for an Xbox release as that’s far more unlikely, at least for now.I get it, writers want to make high-stakes to get the players invested to the game's world and storyline. Alternatively, fellow Chinese-developed action title Bright Memory: Infinite is exclusive to Steam on PC, so Bing Yang and UltiZero may go that route instead.Įither way, Lost Soul Aside is definitely coming to PC, even if a release date and the exact method of availability is not yet confirmed. ![]() ![]() Days Gone will soon make the transition to PC and that’s coming out on both Steam and Epic’s platforms. The good news for PC owners hoping to get a taste of the game’s impressive fast-paced combat is that a Lost Soul Aside PC release was confirmed at the start of the game’s development, and as UltiZero Games is a Chinese developer they have the most interest in releasing the game on PC, since consoles aren’t as popular in China.Īs for whether there will be a Lost Soul Aside Steam release or if it will be an Epic Games Store exclusive, Sony’s involvement seems to suggest that it could well appear on both platforms simultaneously.
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