To pigeonhole Guilty Gear 2: Overture into just a single genre is to do it a significant injustice. ![]() This still very much fits in with the aesthetic that Arc System Works has developed for this franchise. It’s not quite as jarring as when we played Street Fighter EX back in the day. The visuals are clearly inspired by the other Guilty Gear games, but the characters are modeled in 3D. That includes air combos too, complete with some air dashing for good measure. There is a little bit of the fighting game element here, since there are “moves” that you can perform with the different characters, including the ability to link together multiple attacks into combos. You roam around a three-dimensional map, hacking and slashing your way through enemies. Instead, what you get is a game that plays more like an action-adventure title with inspirations and influences coming from a number of other genres. It’s not a “fighting game” in the traditional sense at all, nor is it in 2D like all the other GG games. The first thing you’ll need to know about Guilty Gear 2: Overture is that it doesn’t fall into the genre of so-called “anime fighters” occupied by titles like Skullgirls or other entries in the Guilty Gear franchise. It might not be at the top of your gaming wish list, seeing how there are so many new titles being released all the time, but does that mean you should ignore what Arc System Works is bringing to the table? Or should you be like Futurama’s Fry and exclaim for them to take your money? Slash! Not Your Grandma’s Guilty Gear Initially released on the Xbox 360 way back in 2007, the nearly decade-old Guilty Gear 2: Overture has now made a surprise appearance as a PC port via Steam.
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